Version 1.2.0
=================================================================================================================================================================================================================
* Fixed Sans' ice cream cutscene from crashing the game.
* Fixed a bug from the vanilla game where two lines of dialogue from Papyrus's date don't appear unless you mash Z and X (which softlocks the game).

Version 1.1.0
=================================================================================================================================================================================================================
* Changed some code to better match the latest version of XBOXTALE/NXTALE:
	- Fixed controller prompts appearing in some places despite having no controller plugged in.
	- Fixed some credits names not appearing.
	- Fixed borders on most resolutions:
		* Fullscreen shouldn't mess up the border for resolutions like 1440p, which previously cut off the top and bottom.
		* Selecting "No Borders" still switches to default resolution.
		* Tested on all available Windows 10 resolutions up to 2560 x 1440
		* Please note that borders do not work in windowed mode for resolutions below 1366 x 768 - the window won't change size and the 16:9 bordered picture will be squashed into 4:3.
		* Also note that in non-16:9 aspect ratios, fullscreen is squashed/stretched to fit the screen when borders are on.
			- This can be fixed by setting the system to a 16:9 resolution (if the fullscreen picture still stretches to your monitor, alt-tab out and then alt-tab back in to fix it).
	- Fixed controller disconnected screen not scaling properly.
	- Fixed the game shake at the end of a genocide route not working as expected.
* Added version number to reflect the mod instead of the XBOXTALE/NXTALE version it was based on
* Some more minor dialogue formatting changes
* Reinstated the Japanese language, with some formatting change to reflect adjustments in the English dialogue.
	- Note that while some new dialogue has been translated (specifically the Sans Ice Cream cutscene which already had a Japanese translation), I opted to leave most of it dummied out because
	translating the text while also making sure it matches the way the rest of the game is written in Japanese is just way beyond my current skillset. Also the plugin I use to test dialogue formatting
	only has the English version as far as I know. So you can play through the game in Japanese, it's just that a couple secret pieces of dialogue will just have some random handler message I wrote to
	give the game some text to display so it doesn't freak out and crash.
* Fixed Papyrus and Papyrus + Undyne calls displaying text for the wrong room.

Version 1.0.0
=================================================================================================================================================================================================================
* Initial release!